Solicité el puesto a través de la escuela superior o la universidad. El proceso duró 1 día. Acudí a una entrevista en NVIDIA (Pune)
Entrevista
The oppurtunity was given through our college. The basic criteria was above 70%, so there was hardly any competition in the first place (only 15 students appeared).
We were called to the Nvidia office in the morning at 9. In the begining, there was a written test, each student was given a different problem statement and we were expected to write a code on paper in C. They were basic pattern matching / generating problems.
The code that we wrote was later used in the Tech Interview to question us.
After the test, we had 2/3 Tech interview rounds, which also had some basic questions of C, OS, File Handling, Scheduling, Databases, Data Structures, etc. ( The questions were pretty simple as we were students from Third Year only....! )
It was a very pleasant experience. The selection procedure spanned till 5, but we were really taken care of. They offered us coffee and even food ( that too free of cost). The HR and his Dept. were extremely friendly.
Preguntas de entrevista [1]
Pregunta 1
Problem Statement : In an array of numbers, the difference between two consecutive numbers is 1, ( i.e. can be +1 or -1). You have to find a key value from the array without implementing linear search.
Recruiter reached out to schedule. 2 interviews. Hiring manager, senior engineer. One after the other. Resume and technical questions. The role description said MS & PhD but I’m an undergrad
Hackerank, with 2 problems, not too hard not too easy but some niche knowledge was required, and then there was a multiple choice part which was much much harder, focused around OS
Acudí a una entrevista en NVIDIA (Santa Clara, CA)
Entrevista
I had three rounds back-to-back with different team members, and they were pretty nice. I worked on paper and showed the interviewer what I drew. Interviews were for the summer internship only.
Preguntas de entrevista [1]
Pregunta 1
SRAM, regex, python, boolean logic, digital logic, layout