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      Vertigo Games

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      Búsquedas relacionadas: Opiniones sobre Vertigo Games | Ofertas de empleos en Vertigo Games | Sueldos en Vertigo Games | Beneficios en Vertigo Games
      Entrevistas de Vertigo GamesEntrevistas para el puesto de Product Manager en Vertigo GamesEntrevista de Vertigo Games


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      Entrevista de Product Manager

      25 may 2026
      Candidato de entrevista anónimo
      Estambul
      Sin oferta
      Experiencia negativa
      Entrevista fácil

      Solicitud

      Solicité el puesto a través de un captador. Acudí a una entrevista en Vertigo Games (Estambul) en nov 2024

      Entrevista

      They have reached out for the role, after the interview they have requested a case study that will take a week. I rejected it because that sounded pretty much like a scam.

      Preguntas de entrevista [1]

      Pregunta 1

      Standard questions regarding past experiences. There was no questions that will help them evaluate my capabilities in product management.
      Responder pregunta

      Otras opiniones sobre las entrevistas para el puesto de Product Manager en Vertigo Games

      Entrevista de Product Manager

      15 nov 2020
      Candidato de entrevista anónimo
      Sin oferta
      Experiencia negativa
      Entrevista normal

      Solicitud

      Acudí a una entrevista en Vertigo Games

      Entrevista

      Without any communication, they send me a case to do to make market analysis and review their games. Since the process looks like free consulting service, I completed the case for fun and did not send it to them back.

      Preguntas de entrevista [1]

      Pregunta 1

      1- Prepare a case study to analyze first time user experience of Critical Strike and 4 competitor games - Gods of Boom, Modern Ops, COD Mobile, Modern Strike Online First time user experience includes but not only tutorial flow, anything you see as a significant difference. For example; general flow, story, ui, visual effects, particle details, animation quality, core loop explanation etc. How would you improve these games? Which features would you improve/create? 2- We are trying to understand the churn patterns in a realtime PvP game. (You can check our game Critical Strike for a similar example). The simple question is: Why do people stop playing our game? a. What would be the data that you would need in order to do the analysis? Why would you need them? b. Can you briefly describe how you would progress with the data? What list of things would you particularly look at to understand the churn patterns of once-active users? 3- A/B Testing is an increasingly popular method in free-to-play online gaming. Can you list out several suggestions for A/B Testing for Critical Strike? 4- If you could have created any existing mobile game, which one do you wish you had created and why? 5- What do you think makes a game succeed or fail?
      Responder pregunta

      Entrevista de Product Manager

      27 ago 2020
      Candidato de entrevista anónimo
      Sin oferta
      Experiencia negativa
      Entrevista normal

      Solicitud

      Acudí a una entrevista en Vertigo Games

      Entrevista

      They want you to make a case study for 5 days and 2 interviews with HR and co-Founder. Like after 3 weeks, they reject you with an email. It only says they reject you and if you want details they don't give any details or feedbacks.

      Preguntas de entrevista [1]

      Pregunta 1

      What's your favourite game, why?
      Responder pregunta
      3

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