- first I try to get refrences or the 3Side view or the concept art
- set up the reference in the 3d software set up the scene for proper unit size.
- make big base mesh for the shape of the models
- start low poly and build up details taking into consideration parts that can be reused and UV unwrap them
- UV ubwrap get texel density and i dentify which uvs might need more texels
- set up a High poly, depending on the needs just bevels would be fine
- Bake in Substance painter
- Export textures in spec to the project
- if needed set up the textures to the materials
- export to FBX