3y
Thanks for taking the time to review your experience and we are sorry that it was not a positive one in this instance.
Inclusion is at the heart of our culture and initiatives at Bother, and a member of the team who selected Equalture as our testing partner is also neurodivergent. We work to be as accessible as possible, so it makes sense that we have neurodivergent representation when choosing our hiring tools.
We work closely with Equalture, and both they and Bother take your feedback very seriously. As such, we would love to take this conversation offline to better understand your experience and how we can evolve our hiring processes. If you are open to this, please reach out to torig@webother.co.uk
You can also see below a statement from Equalture’s science manual on inclusion:
During the game development process a couple of steps are taken to ensure the games are as inclusive as possible for all players. They are kept as short as possible to not put a strain on the player’s attention span. Applicants can take breaks in-between games and play them whenever they can find a calm and non-distracting environment and find themselves in a good mental state. Furthermore, the instructions rely on text, but the games also include interactive tutorials or practice rounds to make sure that each player has enough time to go through the controls and fully understand the instructions. There is no time limit for going through the instructions and tutorials/practice rounds. During the games, there is very little reliance on reading text, with the exception of the pitch game.
However, the pitch game has no time limit, the scoring does not depend on time, and it does not use any overly complicated language or domain-specific words. In games where colours are part of the game mechanic, like the racer game, for instance, all colours were checked to be distinguishable by the most common types of colour blindness.