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      Entrevista de 3D Prop Artist

      30 jun 2019
      Empleado anónimo
      Irvine, CA
      Oferta aceptada
      Experiencia positiva
      Entrevista fácil

      Solicitud

      Solicité el puesto a través de un captador. El proceso duró 5 semanas. Acudí a una entrevista en Blizzard Entertainment (Irvine, CA) en jun 2019

      Entrevista

      0. Contact. I was contacted by a recruiter. We had a short phone call where he asked a few questions (description of the job he was recruiting me for, am I still interested; what's my availability; am I willing to relocate; what's my experience level; desired pay; etc) and then he scheduled a phone interview for me with the job position's leads (Lead Prop Artist and Art Manager). 1. Phone Interview. I had a phone interview with the Lead Prop Artist and the Art Manager about a week after my phone call with my recruiter. The phone interview was fairly short-- like 10-15 minutes. They asked questions to basically make sure I have the right technical skills and creative interests/enthusiasm for the job. 2. Art test. My recruiter contacted me I think a day later saying the phone call went well and they wanted to give me the prop art test. The base time-frame for this art test was two weeks, but the folks at Blizzard emphasized that they value quality over speed, so it's fine to ask for extra time. I asked for one extra week. When I finished my test, I emailed all my deliverables over to my recruiter and he passed them off to the team. 3. In-Person Interview. The following day I had a brief call with my recruiter during which he told me that the team wanted to bring me in for an in-person interview. It sounds like Blizzard will pay for all travel expenses for the interview (they'll book a flight and hotel for you), but since I live an hour's drive from Irvine I got a gift card reimbursement for gas instead. Anyway, the in-person interview was much longer than the phone interview. I was on campus for a total of about 3 hours. First was a 45 minute interview with the Prop Art Lead and Art Manager, where they asked pretty traditional interview questions, mostly about work experience type stuff. Next was a 45 minute interview with two of the Prop Artists, where they asked more art and design-related questions. Afterwards I was brought to the courtyard where I got to meet and hang out with all of the other artists on the prop art team for about 30 minutes for a casual conversation to get to know each other a little better. Finally I met with my recruiter in person, and he gave me a mini tour of the campus and also answered any other questions I had about Blizzard. He told me that he would reach out to report Blizzard's decision within two weeks. 4. Offer. I think exactly a week after my interview I got a phone call from my recruiter telling me Blizzard was pleased to offer me a job. He explained to me what my offered pay is, and we discussed a good start date.

      Preguntas de entrevista [1]

      Pregunta 1

      If you could work on absolutely anything in World of Warcraft, what would it be and why?
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