Ventajas
Note: Actual title hidden for privacy since my team was small. I worked on League of Legends and TFT only so this review mostly applies to that team. -Good, competitive pay -Very friendly people overall -Pushes for diversity and inclusion have been very successful thus far -Extremely light workload compared to most large game studios -A lot of options and mobility within the studio -Large, recognizable IPs
Desventajas
-Very toxic fanbase, regularly harassing developers online -Work is often very repetitive, although that largely depends on the role -Teams are disproportionately made up of "lifers" and people with no prior industry experience, leading to a frustrating echo chamber of ideas especially to anyone coming in with prior experience at a large studio -Riot (especially League) is looked down upon by many AAA studios and if you're there for a long time it can be difficult to find new work in AAA. -Feedback culture is excessive in some teams, leading to the most diluted and vanilla execution for many products -Minimum quality bar in some disciplines significantly below industry standards -Innovation is often met with a lot of resistance -Borderline cult-like culture and self celebration, if you don't love the IP it can be exhausting -Being social is basically a requirement, which can be exhausting for those who would rather just focus on the work -Majority of time daily is spent in meetings or side tasks (writing documentation, random self improvement work etc) -I would like to reiterate meetings. The number of meetings for a creative role is insane, easily up to 20 hours worth of meetings in a week or more even as a mid level.