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      Entrevistas de Electronic ArtsEntrevistas para el puesto de Technical Artist - I Year Contract en Electronic ArtsEntrevista de Electronic Arts


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      Entrevista de Technical Artist - I Year Contract

      12 sept 2015
      Candidato de entrevista anónimo
      Burnaby, BC
      Sin oferta
      Experiencia negativa
      Entrevista normal

      Solicitud

      Envié una solicitud electrónica. El proceso duró 1 semana. Acudí a una entrevista en Electronic Arts (Burnaby, BC) en ago 2015

      Entrevista

      Applied online, got a call from EA the next day. They setup a interview time in the same week, so the whole process took a week. The HR was nice and answered all the queries I had regarding the position. The HR mentioned that after the 1 year contract has expired they wont hire you back for 3 months. The employees who are already working there say that the chances of someone getting re-hired is very subjective on demand hence contract people would most likely have to look elsewhere during the last months of the contract. The HR said that people are >OK< with this type of method/business model but I highly doubt people prefer to be jobless for three months vs having a stable career. 1:1 interview was of two rounds, the Senior CG supervisors took the 1st round - the technical test and the Computer Graphics supervisors took the the 2nd round of behavioral and experience based questions. The technical round was based on my background, the questions asked are below but the 1st round interviews had conflict in approach, they were arguing within themselves. This was a 1 hr interview and they ended up asking school questions instead of relevant experience based questions, this was no where near what was described in the job description. For future Technical artist: If your background is in Engineering/Software, they will ask you questions just like a software engineer even though the position is that of a technical artists. If you background is in Art, they will still ask you technical questions related to Art pipeline and scripting. So either ways you will have to know about programming/engineering concepts from a book-ish/theory/concept perspectivem your industry experience will have zero value here.

      Preguntas de entrevista [1]

      Pregunta 1

      Implement isPrime(int X) function along with optimizations if any. How would you get the same output of AND gate with just using OR and NOT gates. Swapping color space in shaders (RGB -> BGR) with and without using temporary variables.
      1 respuesta