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I went into detail from beginning to end about my process, from working with the concept team, to grey-boxing and working with design, to final polish and bug fixing. Menos
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I had a test too, i think i did some interesting stuff and more than they asked, im still waiting for an interview by phone or a big yes ...! Menos
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I created the whole scene as asked, and even did extra steps to stand out (such as using PBR materials and presenting my work in a game engine). Unfortunately, I was not chosen. Menos
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Explained about my work and myself.
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annoying hand-holding through my entire portfoilio
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I was seeking another position, but they ignored this.
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I've worked primarily in environments for over 20 years and also have experience with physics simulation as it relates to destruction in games and basic rigging experience for environments. I can add more than +1 since I've also managed outsourcing and large internal teams and still find time for production to keep up to date with current tools. Menos
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Full time job, family and teaching. I would have been ok with a test that took half a week to do. But 2 weeks is very strenuous on the person who doesn’t have the time or can’t afford to put the time into a test. 8hrs x $—current price per hour x days you won’t be working to do a test 10 days =2,600-3200 which = rent not included tax by the way. If they like your work then great but they will keep trying to do a 180 on you. If they don’t like you. You lose about a month of energy and mental morale no job and possibly being in debt. The list can keep stacking so Artist if you know you can’t take a 2 week test it’s ok. Just keep trying to move forward. I did the math for you all and if you can do it then that’s awesome if you can’t it’s not the end of the world. Menos