Preguntas de entrevista para Effects Artist


Preguntas de entrevista para el puesto de Effects Artist compartidas por los candidatos

Principales preguntas de entrevista

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DreamWorks Animation
A un Effects Artist le preguntaron...24 de marzo de 2013

One team leader asked me what was my preferred rendering algorithm and why.

1 respuestas

I flubbed this answer, but looking back and after joining the company, the supervisor was curious about familiarity about different types of rendering techniques including scan line, ray casting, ray tracing, REYES, etc and your experiences with different rendering packages including examples of problems and workarounds with them. Menos

Company 3

All they asked was "What is your rate?"

1 respuestas

I replied I would need to know a LOT more about the expectations for the role and what benefits I would receive before I could answer the question. No further communication received from them after that, including no response to follow-up email. Lack of professional courtesy, poor communication, unprofessional all around. Menos

Coach Ross Angeles

He Showed me what I would Get In Place of College Credit and Asked If That was Okay?

1 respuestas

I said Yes That Works For Me

Ingenuity Studios

"What is your expected salary?"

1 respuestas

I declined to provide a salary expectation as I hadn't been told by the recruiter about any details about the planned remote work arrangement or benefits of the role. Menos


How are you different than all the other applicants?

1 respuestas

I guess I'm not...

DreamWorks Animation

Explain the process of a shot on your demo reel.

1 respuestas

Went through what I did.


Not Applicable, did not proceed

Walt Disney Company

Have you worked with a team before on a project? And if so, how did you contribute to the project? Was it a success? Why or why not?

Infinity Ward

Really the interview was a pleasant chat within professionals looking to accomplish great things together!

Digital Extremes

Asked me various questions on particle based visual effects and shader/texture map work. For example, how would I create an explosion effect, various magic spell effects, etc.

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